Town: Mō̂ōg Zō̋tḩy Kēä

Mō̂ōg Zō̋tḩy Kēä

Mō̂ōg Zō̋tḩy Kēä
Example Hobgoblin architecture.
StateKingdom of Hobben
ProvenceZǔlēmsaw̌fr Provence
RegionShenê-tizè Holt
Founded1556
Community LeaderAutocrat Gwaingwen
Area4 km2 (1 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation2994 m (9822 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population1110
Population Density277 people per km2 (1110 people per mi2)
Town AuraSummoning
Naming
Native nameMō̂ōg Zō̋tḩy Kēä
Pronunciation/mʊ̂ʊg/ /zʊ̋θiː/
Direct Translation[bright] [criteria]
Translation[Not Yet Translated]

Mō̂ōg Zō̋tḩy Kēä (/mʊ̂ʊg/ /zʊ̋θiː/ [bright] [criteria]) is a subtropical Town located in the Zǔlēmsaw̌fr Provence of the Kingdom of Hobben.

The name Mō̂ōg Zō̋tḩy Kēä is derived from the Goblin language, as Mō̂ōg Zō̋tḩy Kēä was founded by Yó̄y Ra̋nḱ 'Clair Wild' Méoī Mp̪fē Ermé̄, who was culturaly Hobgoblin.

Climate

Mō̂ōg Zō̋tḩy Kēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 14°C (57°F). Mō̂ōg Zō̋tḩy Kēä receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Mō̂ōg Zō̋tḩy Kēä covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2994 m (9822 ft) above sea level.

Overview

Mō̂ōg Zō̋tḩy Kēä was founded durring the late 16th century in winter of the year 1556, by Yó̄y Ra̋nḱ 'Clair Wild' Méoī Mp̪fē Ermé̄. The establishment of Mō̂ōg Zō̋tḩy Kēä was somewhat plagued by a lack of willing colonists, leading to Yó̄y Ra̋nḱ 'Clair Wild' Méoī Mp̪fē Ermé̄ electing to pay people to resettle in Mō̂ōg Zō̋tḩy Kēä.

Mō̂ōg Zō̋tḩy Kēä was built using the conventions of Hobgoblin durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Mō̂ōg Zō̋tḩy Kēä is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Mō̂ōg Zō̋tḩy Kēä is buildings are arranged within a network of spacious flagstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Mō̂ōg Zō̋tḩy Kēä weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A look around Mō̂ōg Zō̋tḩy Kēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Regardless, you do not feel it would be wise to remain in Mō̂ōg Zō̋tḩy Kēä long.

Civic Infrastructure

Mō̂ōg Zō̋tḩy Kēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mō̂ōg Zō̋tḩy Kēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mō̂ōg Zō̋tḩy Kēä.

Mō̂ōg Zō̋tḩy Kēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mō̂ōg Zō̋tḩy Kēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mō̂ōg Zō̋tḩy Kēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mō̂ōg Zō̋tḩy Kēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mō̂ōg Zō̋tḩy Kēä's public wards, blessings, and other arcane systems.

Mō̂ōg Zō̋tḩy Kēä possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Mō̂ōg Zō̋tḩy Kēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mō̂ōg Zō̋tḩy Kēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mō̂ōg Zō̋tḩy Kēä's bank was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Mō̂ōg Zō̋tḩy Kēä most nights are accompanied by colorful ribbons of light in the sky.

The Dlurgraven near Mō̂ōg Zō̋tḩy Kēä are known to be more aggressive than normal.

Mō̂ōg Zō̋tḩy Kēä's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Conjuration energies of tier 2 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4484 m2
    • Cattle and Similar Creatures: 277
    • Poultry: 3330
    • Swine: 222
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 111

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

337 of Mō̂ōg Zō̋tḩy Kēä's population work within a Foundational Occupation.

696 of Mō̂ōg Zō̋tḩy Kēä's population do not work in a formal occupation, but do contribute to the local economy. 77 (7%) are noncontributers.

Points of Interest

Mō̂ōg Zō̋tḩy Kēä is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

The center of Mō̂ōg Zō̋tḩy Kēä's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Mō̂ōg Zō̋tḩy Kēä's harvest from an army of bandits. Mō̂ōg Zō̋tḩy Kēä's militia's elite squad is named after .

History